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grass
No map open — click "My maps" or "New map".
Nothing exported yet — Export builds bundle.zip (level1.map, tileset.png, assets.json, look.json).

Live properties

Dungeon

Generates into the active layer at the current map size, using the active terrain block/footprint (falls back to the selected tile if none is picked).

Post-FX preview

Locating engine/render/postfx.js…

Layers

Painting writes to the active layer; render is bottom-up.

Object palette

Load an Object Builder template (or add a type), then click the map to place it.

Object props

Select an object on the map to edit its properties.

Spawn points

Click the map to place a spawn marker.

Movement preview

0.0s
Paused — guides show paths.

Tiles

No 3×3 block fits the default 8-tile sheet — import a larger tileset.
grass
Shortcuts: Ctrl+Z undo, Ctrl+Y/Shift+Ctrl+Z redo, Ctrl+C copy / Ctrl+X cut / Ctrl+V paste, Del clear selection or delete the selected object, F flip, R rotate, ctrl / space / middle-mouse drag to pan, wheel to zoom. Objects: pick a type in the palette then click the map; drag an existing object to move it.