Character Builder

Character
● Autosave: idle No character yet

Drawing
tools

100% no pictures yet — laid out the way it will be exported
click pick a picture to draw it wheel zoom — the sheet moves inside the window, it never grows a scrollbar Your pictures are saved one by one — this grid is made from them when you export
100% No animation yet
— for art your kids drew in another program

Watch it move while you draw

8 pictures a second
slowfast

See-through frames onion skin

faintstrong

The frame before is on to start with — that's the one you're usually matching. Tick after too when you're fixing a frame in the middle. Both sit faint underneath your pixels, same spot, same size.

click a picture below to draw it wheel zoom in drag move the picture around Grey checks = nothing painted there
Animations in this character — put pictures in order and watch them run

Animations

slow 8

This animation

Name
When it ends
Starts as

Order of pictures
Your characters — saved on this device
Sharing characters with the rest of the project isn't built yet — this only shows what's saved on this device, the same as every builder today.

Settings

Click or drag on the picture to paint with the selected colour.

Click or drag to make pixels transparent.

How long it stays125ms

The feet mark is where the character touches the ground — the game lines every frame up on it.

Every frame has these same layers — but you draw something different on them in each frame, which is how the legs move. Adding, renaming or hiding a layer changes every frame at once.

Give off light
Colour
How far it reaches
How bright
Flicker
Give off sparkles or weather
Kind
How much

Both are baked into the character — everyone playing sees them. A flash when you're hit or dust when you land is a different kind of effect, and still waits.

When

Colours pinned

Recently used

This character